Freeslot
MT_WISPTREE
S_WISPTREE
SPR_WTRE
MT_WISPTREE1
S_WISPTREE1
SPR_WTE1
MT_WISPTREE2
S_WISPTREE2
SPR_WTE2
MT_WISPTREE3
S_WISPTREE3
SPR_WTE3
MT_WISPTREE4
S_WISPTREE4
SPR_WTE4
MT_RRTRAIN
S_RRTRAIN
SPR_RRTR

Object MT_WISPTREE
#$Name Wisp Tree
#$Sprite WTREA0
#$Category Planet Wisp
MapThingNum = 850
SpawnState = S_WISPTREE
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE
SpriteName = WTRE
SpriteFrame = A
Duration = -1

Object MT_WISPTREE1
#$Name Wisp Tree 1
#$Sprite WTE1A0
#$Category Planet Wisp
MapThingNum = 851
SpawnState = S_WISPTREE1
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE1
SpriteName = WTE1
SpriteFrame = A
Duration = -1

Object MT_WISPTREE2
#$Name Wisp Tree 2
#$Sprite WTE2A0
#$Category Planet Wisp
MapThingNum = 852
SpawnState = S_WISPTREE2
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE2
SpriteName = WTE2
SpriteFrame = A
Duration = -1

Object MT_WISPTREE3
#$Name Wisp Tree 3
#$Sprite WTE3A0
#$Category Planet Wisp
MapThingNum = 858
SpawnState = S_WISPTREE3
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE3
SpriteName = WTE3
SpriteFrame = A
Duration = -1

Object MT_WISPTREE4
#$Name Wisp Tree 4
#$Sprite WTE4A0
#$Category Planet Wisp
MapThingNum = 859
SpawnState = S_WISPTREE4
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE4
SpriteName = WTE4
SpriteFrame = A
Duration = -1

Object MT_RRTRAIN
#$Name RR Train
#$Sprite RRTRA0
#$Category Rocky Ridge
MapThingNum = 855
SpawnState = S_RRTRAIN
Radius = 16*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_PUSHABLE
SpawnHealth = 1000

State S_RRTRAIN
SpriteName = RRTR
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_RRTRAIN