#===========#
# Freeslots #
#===========#

Freeslot
# Splashdown Palm Tree
MT_SPLASHPALM
S_STATEPALM
SPR_MSCA
# Canyon Cascade Cactus
MT_MIRAGECACTUS
S_STATECACTUS
SPR_MSCB
# Canyon Cascade Forked Cactus
MT_MIRAGEFORK
S_STATEFORK
SPR_SPPM

#====================#
# Object Definitions #
#====================#

Object MT_SPLASHPALM
#$Name Splashdown Palm Tree
#$Sprite SPPMA0
#$Category Community Resources
MapThingNum = 3788
SpawnState  = S_STATEPALM
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_MIRAGECACTUS
#$Name Canyon Cascade Cactus
#$Sprite MSCAA0
#$Category Community Resources
MapThingNum = 3790
SpawnState  = S_STATECACTUS
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_MIRAGEFORK
#$Name Canyon Cascade Forked Cactus
#$Sprite MSCBA0
#$Category Community Resources
MapThingNum = 3791
SpawnState  = S_STATEFORK
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

#===================#
# State Definitions #
#===================#

# Splashdown Palm Tree

State S_STATEPALM
SpriteName = SPPM
Duration = -1


# Canyon Cascade Cactus

State S_STATECACTUS
SpriteName = MSCA
Duration = -1

# Canyon Cascade Forked Cactus

State S_STATEFORK
SpriteName = MSCB
Duration = -1